My Time at Sandrock Price History: What Players Need to Know Before Buying
Curious why My Time at Sandrock’s price keeps shifting? You’re not alone. Whether you’re a returning fan of My Time at Portia or a newcomer drawn in by the desert charm, understanding the game’s pricing trends can save you money — and disappointment. Let’s dig into the sands of time (and Steam charts) to uncover the real story behind My Time at Sandrock’s price history.
When My Time at Sandrock launched in Early Access in May 2022, it arrived with a $29.99 USD price tag — a modest entry point for a sprawling life-sim RPG set in a sun-scorched frontier. Developed by Pathea Games, the sequel to the beloved My Time at Portia, Sandrock promised deeper crafting, expanded social mechanics, and a more mature narrative. But as with most games that evolve through Early Access, its price history has been anything but static.
Understanding My Time at Sandrock price history isn’t just about tracking discounts. It’s about recognizing value, timing your purchase, and knowing when the developers signal confidence in their product — often through price adjustments.
Early Access: The Foundation of Value
At launch, the game’s $29.99 price reflected its “work-in-progress” status. For many, this felt fair: you were buying into a vision, not a finished product. Updates rolled out steadily — new quests, characters, and mechanics — and player feedback shaped the direction. During this phase, My Time at Sandrock price history showed minimal fluctuation. Sales were rare, and when they occurred (like Steam’s Summer or Winter Sales), discounts hovered around 10-15%.
Why so little discounting? Simple: Pathea Games was signaling that the game still had legs to grow. Heavy discounting too early might have devalued future content or discouraged new buyers from paying full price for an evolving experience.
Full Release: The Big Leap
The official 1.0 release in November 2023 marked a turning point. With dozens of hours of content, voice acting, and polished systems, the game’s perceived value skyrocketed. To reflect this, Pathea raised the base price to $39.99 USD — a $10 increase justified by the sheer volume of added features.
This move wasn’t arbitrary. It aligned with industry standards: games that exit Early Access often reprice to match their final scope. Stardew Valley, Valheim, and Hades all followed similar trajectories. The My Time at Sandrock price history graph on SteamDB shows a clear inflection point here — a vertical jump followed by a plateau.
Interestingly, within two weeks of the 1.0 launch, the first major discount appeared: 20% off during Steam’s Autumn Sale. That’s unusually fast for a full release — and it tells us something important. The developers were confident enough in post-launch reception to offer a discount without fear of cannibalizing sales. It also hinted that future discounts would likely be deeper and more frequent.
Seasonal Sales & Regional Trends
Since November 2023, My Time at Sandrock has participated in every major Steam sale: Lunar New Year, Spring Sale, Summer Sale, and more. Discounts have ranged from 20% to 40%, with 30% becoming the new normal. During Steam’s 2024 Summer Sale, it even hit 40% off — bringing the price down to $23.99.
Regional pricing also plays a role. In countries like Argentina, Turkey, or India, the game’s nominal price is significantly lower — sometimes less than half the U.S. equivalent. This isn’t manipulation; it’s accessibility. Steam’s regional pricing model ensures global players aren’t priced out. But for savvy shoppers, it’s a reminder to check your store region before purchasing — especially if you’re using gift cards or traveling.
Case Study: The “First Major Patch” Effect
Let’s look at a real example. In February 2024, Pathea released “Patch 1.2,” which overhauled combat, added new romance options, and fixed hundreds of bugs. Within 48 hours, Steam saw a 12% spike in wishlist conversions — and a 7% increase in sales, despite no active discount.
Why? Because players saw tangible improvement. They trusted the devs. And they were willing to pay full price — or near-full — because the perceived value had increased again.
This is a crucial lesson in My Time at Sandrock price history: price isn’t just about numbers — it’s about perception, timing, and trust. When developers deliver meaningful updates, even post-launch, they can command premium pricing — or at least delay deep discounts.
Console & Bundle Pricing: A Different Story
The PC version isn’t the whole picture. On PlayStation and Xbox, My Time at Sandrock launched at $39.99 — matching the post-1.0 PC price. But here’s the twist: console versions rarely go on sale as aggressively as Steam. During the same 2024 Summer Sale, Steam offered 40% off — PlayStation Store only offered 20%.
Why? Console platforms take a larger revenue cut, and publishers often hold back deeper discounts to protect margins. Plus, console players tend to be less price-sensitive.
Bundles offer another angle. The “Desert Deluxe Edition” — which includes the base game, digital artbook, and OST — launched at $49.99. During sales, it’s often discounted at the same rate