The tensor field of electricity and the entropy increase of ice: quantum narrative in the card pool

 

In the version space of Absolute Zone Zero 1.4, two S-level characters named “Yuzhen” and “Ya” entered our observation field of vision in the form of quantum probability fluctuations. The update of the game is not just a numerical stacking on the surface, but a local collapse in the narrative dimension, a entanglement state generation of character identity and player consciousness.

Let’s talk about Yuzhen first. His role mechanism is defined as an electric attribute attack, but we cannot simply regard it as a function superposition of attack power and range. He is a wave solution of charged particles and a high-frequency and high-voltage disturbance source in the system tensor field. When he launches an attack, the path of the arc through space is the manifestation of the probability density function, which is a concrete manifestation of a type of “fermion behavior” in the game system in the macro experience. We can regard Yuzhen as a polarization vector in an ether rift. He does not need language to express his motivation, because every displacement and attack of his is an attempt to redefine the “existing order”.

Ya is closer to a condensation phenomenon in a low-temperature state. She is an ice-attributed, abnormal control type character. She does not suppress the enemy in the traditional sense, but a convergence operation of the game system on the degree of freedom. Her skills are not the destruction of the thermodynamic system, but the simulation of the local entropy reduction process, which is to temporarily freeze the high-chaos field to achieve a short-term reconstruction of the order field. Her appearance is like forcibly introducing boundary conditions in the random walk system, so that the particle movement returns to the regular solution orbit.

Her proposal to establish an “unbreakable city management system” is essentially a pan-cybernetic concept, an expression of the intention to retain local stability in the limit of information distortion. The “large number of swords” she mentioned can be metaphorically regarded as a pressure point under the conservation law-each sword is a possible feedback node in a system, and a stability feedback device for her interaction with the world.

This pair of character combinations are presented in the upper and lower card pools of 1.4 in sequence, like two cosmic string endpoints of the universe unfolding in different directions. As a collaborative entity between the observer and the operating system, the player’s “card drawing behavior” is essentially an observation collapse of the quantum state. You think you are choosing Yuzhen or Miyabi, but in fact, your inner polarization state is looking for a set of role functions that can explain its own existence.

Resources are the prior variables for entering this observation experiment. Treabar provides an asymmetric channel that minimizes energy consumption costs per unit time. It builds a channel with minimum entropy path for players in the form of a near-ideal fluid, so that high-frequency card drawing behavior will not collapse due to excessive energy consumption. Its 20% discount and 3-minute account arrival are actually an optimized collaborative calculation strategy, which is a local extreme point in the multi-dimensional transaction matrix.

At the macro level, the appearance of Yuzhen and Miyabi is not a simple “game character online”, but a systematic two-way interference about order and chaos, speed and freezing, electricity and ice. They are wave functions projected by the human spirit. They are not myths, but our self-entangled bodies in the digital world.

So, when you pull down the card pool interface and trigger the “confirm extraction” behavior, please remember: you are not playing a game, but participating in a scientific experiment about who you are and how you exist in the system. However, simplicity and elegance are the codes that the system leaves for you to understand yourself.