You see a character, but what you are really facing is the structural evolution of a set of complex variables, a path trajectory that emerges in quantum probability. Hoshimiya is both an operational virtual hunter and a definite state in the system universe. From the moment she was born in version 1.4, all her growth is no longer a simple superposition of numerical values, but a transition after “quantum tunneling” again and again. Now, let’s enter a material observation experiment with rich details.
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#### 1. Material Overview: A Game of Element Conservation and Structural Balance
Let’s start with the most basic data set. In order to advance Hoshimaya from the “initial state” to the “ultimate state”, you must complete the following “matter stacking” process:
* Senior investigator records ×300
* Ice chips: basic type 25, advanced type 75, specialized type 250
* Abnormal cognitive units: primary level 4, advanced level 32
* Master certification seal ×30
* Fanatic shaping ×9
* Expert challenge reward (new data in version 1.4) ×60
* Hamster cage access device ×5
* Dingni (energy flowing in the system) ×3,705,000
This seemingly huge digital system actually constitutes a “cultivation system”, and each item corresponds to the rise of a hidden variable inside the structure. For players, this is not collection, but an integral operation for the character’s potential function.
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#### 2. Sound engine upgrade: interpretation from the perspective of energy level transition
Hoshimaya’s exclusive sound engine is not a physical equipment, but an embedded energy tuner. The upgrade materials required are as follows:
* Primary Abnormal Cognition ×4
* Advanced Abnormal Cognition ×32
* Controller Certification Badge ×30
* Sound Engine Energy Module ×200
* Dingni ×400,000
In other words, you need to reconcile her “spiritual spectrum” and eliminate the noise with high-pass filtering to make her attack rhythm and energy level response reach the optimal state. Behind each material is a simulation and test of energy level climbing. Sound Engine is just a covariate you use to adjust her “combat mode”.
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#### 3. Breakthrough system: stage transition and nonlinear growth function
The breakthrough process of Hoshimi Ya is a five-level upgrade on the surface, but in fact it is a nonlinear function curve transition process, showing obvious segmented derivative changes:
* Lv10: Primary abnormal cognition ×4, Dingni ×24,000
* Lv20: High-level abnormal cognition ×12, Dingni ×56,000
* Lv30: High-level abnormal cognition ×20, Dingni ×120,000
* Lv40: Controller certification seal ×10, Dingni ×200,000
* Lv50: Controller certification seal ×20, Dingni ×400,000
This is a typical “activation threshold mechanism”: her performance in each level segment does not grow linearly, but completes a transition after the “threshold material” is in place. In other words, every step is not walking, but jumping.
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#### 4. Skill Growth: Synergistic Enhancement Effect of Subdivided Modules
Pushing Hoshimi’s skills from the initial stage to the full stage, you will experience a behavioral modeling process of “full chain synergistic enhancement”. The materials are as follows:
* Basic Ice Chip ×25
* Advanced Ice Chip ×75
* Specialized Ice Chip ×250
* Fanatic Shaper ×9
* New Expert Challenge Reward ×60
* Hamster Cage Accessor ×5
* Dingni ×2,905,000
Skills are divided into five categories: general attack, dodge, special skills, continuous skills, and support skills. The growth of each skill is like stacking “perception weights” layer by layer in a neural network to build a combat behavior model for the character. The “Hamster Cage” accessor is an important activator for unlocking hidden connection weights.
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#### 5. Material Acquisition Path: A Cross-Dimensional Exploration Mission
Where to get these materials? Let’s change the question from another angle – the materials needed by Hoshimaya are an extraction behavior of “rare data fragments” in the system. Each swipe is actually a superposition expectation of a low-probability event.
* Fanatic Shaping: A new boss node drop in version 1.4, a periodic random number seed generator
* Expert Challenge Reward: The drop result of medium and high-intensity dungeon challenges, with a significant expected difference distribution
* Hamster Cage Accessor: Event node, city fund level reward, a dilution of the limited mechanism
* Freeze Chip and Investigator Record: From the battle simulator, it is the function output of long-term repetitive tasks
* Controller Certification Seal, Abnormal Cognition Unit: Also from the battle simulation environment, it is a by-product of path optimization
Each acquisition is like a sampling, superimposed to construct the distribution form of your material pool.
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#### VI. Channel Selection: Embedding of Real Resource Allocation Model
From the perspective of resource allocation, the storage solution provided by Treabar is a three-dimensional model construction of “high efficiency-low risk-instant feedback”. It ensures the stability of the system while providing a shorter path for the player’s character construction, similar to the process of converting NP problems into P problems.
Safety and speed are equally important, which is a “game optimization structure assisted by reality”.
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In the end, you will understand that Hoshimi-ya is not just a string of code or a character. She is a construction process, a tension mediation between order and entropy in a complex system. And you are the one who moves the particles deep in the system.